How does cloud collaboration open a new era of real-time cloud rendering! | 51SHARE

SHARER: Wang Zhipeng, Head of 51VR’s Cloud Platform Earth Clone Research Institute

Recently, I paid attention to the cloud computing open source industry alliance released the “Nine Application Scenarios of Cloud Computing and Edge Computing Collaboration”. The white paper covers nine typical application scenarios of cloud edge collaboration and analyzes cloud edge collaboration (cloud computing and edge computing). The application requirements and business models in a typical scenario have laid a solid foundation for guiding the development of the industry and the development of relevant standards. I learned a lot from it. So, let me talk about my point of view on cloud rendering.

MOMA community operation system using cloud rendering service called 51Cloud

One of the application scenarios mentioned in the white paper coincides with the industrial layout of what we are doing now. In November 2018, 51VR established the Earth Clone Institute. I am lucky to join the Institute, responsible for the construction of the private cloud platform and real-time cloud rendering technology research.

I can feel the difference that real-time cloud rendering technology brings to various industries. For example, cloud games. A game producer puts the 3D visualization application on the cloud server to process the rendering (video stream + audio stream), transmits it to the user through the network, decodes and displays on the users’ terminal. It also transmits the user operation (control flow) back to the server at the same time. The rendering server enables real-time interaction between the user and the virtual world.

▲The GIF shows 51VR real-time cloud rendering platform

The industry-recognized cloud games can be tracked back in 2009, and OnLive launched its cloud games at the San Francisco Game Developers Conference. Cloud games have been slowly developed in the following years after launch, and the biggest cause is network bandwidth and latency limitations. Bandwidth limits picture transmission and delays cannot meet the needs of cloud games.

At present, domestic communication operators are conducting 5G trials intensively, and it is expected that a commercial scale will be realized by 2020.

In the future, China’s 5G access rate is expected to reach 1000Mbps.

The high-speed and low-latency 5G will break through the bottleneck of real-time cloud rendering, and realize real-time 3D synchronization for mobile devices such as PCs, tablets, and mobile phones. Specifically, by applying cloud collaboration, players in the same area can greatly reduce their latency by connecting an edge computing node. At the same time, let the cloud run the game, reducing the local game volume, allowing the player to access the game conveniently and quickly.

The value of cloud collaboration is gradually appearing, and it has caused the strategic layout of various companies. Cloud collaboration is setting off a new wave.

It is worth mentioning that under the new wave of cloud collaboration, there are currently three types of players in the industry: market giants ICT (Information and Communication Technology), industrial companies and telecom operators.

ICT service providers gradually expand their cloud computing capabilities to edge devices; industrial enterprises rely on rich industrial scenarios to leverage field-level application capabilities; telecom operators rely on 5G to fully deploy MEC (edge ​​computing).

In China, Ali, Tencent, Baidu, Huawei, and others have launched corresponding edge computing products.

Telecom operators including China Mobile, China Unicom, and China Telecom have also launched MEC application pilots nationwide.

Since the beginning of this year, the 51VR’s cloud platform team has been continuously investing in the cloud rendering product platform. The 51VR real-time cloud rendering platform has been able to run stably on different platforms. The computing platforms supported by the product include edge computing nodes, private clouds, and public clouds.

The 51VR real-time cloud rendering platform can provide services to users on the edge of the network closer to users based on third-party computing platforms, realizing the ultimate experience of real-time cloud rendering.

With the scale of 5G and the evolution of cloud collaboration technology, cloud computing service providers layout edge computing products, telecom operators to promote MEC construction, and ultimately will enhance terminal computing, cloud computing, edge computing. Real-team rendering is worth looking forward to in the future.

The following is recommended from the Cloud Computing and Open Edge Industry Alliance’s “Nine Application Scenarios for Cloud Computing and Edge Computing (2019)” from the Cloud Computing Open Source Industry Alliance, which was share by Xu Enqing, deputy director of the Cloud Computing Department of the China Institute of Information and Communication Research.

By the way, it is written in Chinese. Hope you enjoy your read.

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